POV-Ray : Newsgroups : povray.general : isosurface -> mesh? : Re: isosurface -> mesh? Server Time
7 Aug 2024 01:21:28 EDT (-0400)
  Re: isosurface -> mesh?  
From: Warp
Date: 24 Dec 2001 10:20:17
Message: <3c2747b1@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote:
: It occured to me that getting an iso-surface function to output a mesh-file
: rather than generating a scene could be a fairly trivial patch. Is this correct?

  Nope, it's not trivial. You need a tesselation algorithm, and those are not
trivial.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.